Skills move to skills/<name>/SKILL.md and the repo gains both manifests, so it is now a marketplace hosting exactly one plugin whose root is the repo root (source: "."). Claude Code installs it from git; no symlinks involved. Why: install.sh wired the library into every consuming repo as an ABSOLUTE symlink to $CHECKOUT_DIR. The checkout moved three times, most recently when local-dev@1966d5a dropped the embedded .skills/ copy, and nothing migrated the links — 243 dangling links across 12 repos, hidden from git by the **/.claude/skills/ ignore rule. Worse, ~/dev spans two path roots (/Users/mathias on the iCloud-shared Macs, /home/mathias on koala), so an absolute link stored there is broken on one side by construction. Re-running the installer cannot fix that; only removing the mechanism can. install.sh keeps the harnesses with no plugin system and drops from 42 links per harness to one directory link, via the convergent ~/.agents/skills convention that Pi and OpenCode both read: ~/.agents/skills -> $CHECKOUT_DIR/skills ~/.config/crush/skills -> ~/.agents/skills ~/.config/opencode/skills -> ~/.agents/skills wire_claude_repo is deleted outright rather than gated behind a flag — on a mixed-root fleet it cannot be made correct. Antigravity and Vibe targets go too; both unused. CHECKOUT_DIR keeps its host-local default deliberately: pointing it into ~/dev would put a git working tree inside iCloud with two concurrent writers. Taskfile drops five near-identical wiring loops (they had already drifted) and delegates to install.sh. `task check` gains frontmatter validation, a stray-root-entry gate, and manifest/tag version parity — the loose secret-hygiene.md sat unloadable for months because nothing checked layout. Verified: claude plugin validate . passes clean; a probe skill loaded as skills:zzprobe through --plugin-dir; task check green at 42 skills. Refs: #23 Bump-Type: minor Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01BeAp5LTscnz2W7Ubt4eJ6m
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Clean Code Practices
What is Clean Code?
Code that is:
- Easy to understand - reveals intent clearly
- Easy to change - modifications are localized
- Easy to test - dependencies are injectable
- Simple - no unnecessary complexity
The Human-Centered Approach
Code has THREE consumers:
- Users - get their needs met
- Customers - make or save money
- Developers - must maintain it
Design for all three, but remember: developers read code 10x more than they write it.
Naming Principles
1. Consistency & Uniqueness (HIGHEST PRIORITY)
Same concept = same name everywhere. One name per concept.
// BAD: Inconsistent names for same concept
getUserById(id)
fetchCustomerById(id)
retrieveClientById(id)
// GOOD: Consistent
getUser(id)
getOrder(id)
getProduct(id)
2. Understandability
Use domain language, not technical jargon.
// BAD: Technical
const arr = users.filter(u => u.isActive);
// GOOD: Domain language
const activeCustomers = users.filter(user => user.isActive);
3. Specificity
Avoid vague names: data, info, manager, handler, processor, utils
// BAD: Vague
class DataManager { }
function processInfo(data) { }
// GOOD: Specific
class OrderRepository { }
function validatePayment(payment) { }
4. Brevity (but not at cost of clarity)
Short names are good only if meaning is preserved.
// BAD: Too cryptic
const usrLst = getUsrs();
// BAD: Unnecessarily long
const listOfAllActiveUsersInTheSystem = getActiveUsers();
// GOOD: Brief but clear
const activeUsers = getActiveUsers();
5. Searchability
Names should be unique enough to grep/search.
// BAD: Common word, hard to search
const data = fetch();
// GOOD: Unique, searchable
const orderSummary = fetchOrderSummary();
6. Pronounceability
You should be able to say it in conversation.
// BAD
const genymdhms = generateYearMonthDayHourMinuteSecond();
// GOOD
const timestamp = generateTimestamp();
7. Austerity
Avoid unnecessary filler words.
// BAD: Redundant
const userData = user; // 'Data' adds nothing
class UserClass { } // 'Class' adds nothing
// GOOD
const user = user;
class User { }
Object Calisthenics (9 Rules)
Exercises to improve OO design. Follow strictly during practice, relax slightly in production.
1. One Level of Indentation per Method
// BAD: Multiple levels
function process(orders: Order[]) {
for (const order of orders) {
if (order.isValid()) {
for (const item of order.items) {
if (item.inStock) {
// process...
}
}
}
}
}
// GOOD: Extract methods
function process(orders: Order[]) {
orders.filter(o => o.isValid()).forEach(processOrder);
}
function processOrder(order: Order) {
order.items.filter(i => i.inStock).forEach(processItem);
}
2. Don't Use the ELSE Keyword
Use early returns, guard clauses, or polymorphism.
// BAD: else
function getDiscount(user: User): number {
if (user.isPremium) {
return 20;
} else {
return 0;
}
}
// GOOD: Early return
function getDiscount(user: User): number {
if (user.isPremium) return 20;
return 0;
}
3. Wrap All Primitives and Strings
Primitives should be wrapped in domain objects when they have meaning.
// BAD: Primitive obsession
function createUser(email: string, age: number) { }
// GOOD: Value objects
class Email {
constructor(private value: string) {
if (!this.isValid(value)) throw new InvalidEmail();
}
private isValid(email: string): boolean { ... }
}
class Age {
constructor(private value: number) {
if (value < 0 || value > 150) throw new InvalidAge();
}
}
function createUser(email: Email, age: Age) { }
4. First-Class Collections
Any class with a collection should have no other instance variables.
// BAD: Collection mixed with other state
class Order {
items: OrderItem[] = [];
customerId: string;
total: number;
}
// GOOD: Collection is its own class
class OrderItems {
constructor(private items: OrderItem[] = []) {}
add(item: OrderItem): void { ... }
total(): Money { ... }
isEmpty(): boolean { ... }
}
class Order {
constructor(
private items: OrderItems,
private customerId: CustomerId
) {}
}
5. One Dot per Line (Law of Demeter)
Don't chain through object graphs.
// BAD: Train wreck
const city = order.customer.address.city;
// GOOD: Tell, don't ask
const city = order.getShippingCity();
6. Don't Abbreviate
If a name is too long to type, the class is doing too much.
// BAD
const custRepo = new CustRepo();
const ord = new Ord();
// GOOD
const customerRepository = new CustomerRepository();
const order = new Order();
7. Keep All Entities Small
- Classes: < 50 lines
- Methods: < 10 lines
- Files: < 100 lines
If larger, it's probably doing too much. Split it.
8. No Classes with More Than Two Instance Variables
Forces small, focused classes.
// BAD: Too many variables
class Order {
id: string;
customerId: string;
items: Item[];
total: number;
status: string;
}
// GOOD: Composed of smaller objects
class Order {
constructor(
private id: OrderId,
private details: OrderDetails
) {}
}
class OrderDetails {
constructor(
private customer: Customer,
private lineItems: LineItems
) {}
}
9. No Getters/Setters/Properties
Objects should have behavior, not just data. Tell objects what to do.
// BAD: Data bag with getters
class Account {
getBalance(): number { return this.balance; }
setBalance(value: number) { this.balance = value; }
}
// Caller does the work
if (account.getBalance() >= amount) {
account.setBalance(account.getBalance() - amount);
}
// GOOD: Behavior-rich object
class Account {
withdraw(amount: Money): WithdrawResult {
if (!this.canWithdraw(amount)) {
return WithdrawResult.insufficientFunds();
}
this.balance = this.balance.subtract(amount);
return WithdrawResult.success();
}
}
// Caller tells, object decides
const result = account.withdraw(amount);
Comments
When to Write Comments
Only write comments to explain WHY, not WHAT or HOW.
Code explains what and how. Comments explain business reasons, non-obvious decisions, or warnings.
// BAD: Explains what (redundant)
// Add 1 to counter
counter++;
// GOOD: Explains why
// Compensate for 0-based indexing in legacy API
counter++;
Prefer Self-Documenting Code
Instead of commenting, rename to make intent clear.
// BAD: Comment needed
// Check if user can access premium features
if (user.subscriptionLevel >= 2 && !user.isBanned) { }
// GOOD: Self-documenting
if (user.canAccessPremiumFeatures()) { }
Formatting
Vertical Spacing
- Related code together
- Blank lines between concepts
- Most important/public at top
Horizontal Spacing
- Consistent indentation
- Space around operators
- Max line length ~80-120 characters
Storytelling
Code should read top-to-bottom like a story. High-level at top, details below.
class OrderProcessor {
// Public API first
process(order: Order): ProcessResult {
this.validate(order);
this.calculateTotals(order);
return this.save(order);
}
// Supporting methods below, in order of appearance
private validate(order: Order): void { ... }
private calculateTotals(order: Order): void { ... }
private save(order: Order): ProcessResult { ... }
}